home *** CD-ROM | disk | FTP | other *** search
- Heads-Up
- --------
- Take the ultimate soccer challenge... without ever leaving your seat!
- Play with a friend or tackle the computer itself in an action-packed soccer
- game that takes all the concentration, strategy and split-second reactions of
- the real thing! You're in control as the realistic, dimensional players get
- the ball down the field by passing, bouncing and kicking it back and forth to
- one another -- just like a real soccer game!
- HEADS-UP! And get ready for an exciting and demanding soccer
- tournament... complete with the roar of the crowd!
-
- Controls
- --------
- For two-player simultaneous game play, a second control panel is needed.
-
- Joystick: Controls the player, on offense or defense, with the dot over his
- head.
- Button 1: Not used.
- Button 2: Not used.
- Button 3: Offense shoot/defense goalie. When on offense, this button
- releases a shot at the goal. On defense, press and hold this
- button while using the joystick to control movement of the goalie.
- Button 4: Offense pass/defense switch. When on offense, this button
- releases a pass to another team-mate. On defense, this button
- transfers control of the joystick among the three defensive
- players.
-
- Skill Level Selection
- ---------------------
- You can begin Heads-Up at any of three different skill levels. Level 1 is
- the least difficult and level 3 is the most difficult. To select a skill
- level, press button 2.
-
- Starting Game Play
- ------------------
- Once you have selected the number of players and the skill level, press
- button 4 for kick-off. In a one player game, you always control the brightly
- lit players and the computer controls the dimly lit players. In a two-player
- game, the built-in control panel controls the brightly lit players and the
- second control panel controls the dimly lit players.
-
- Game Play
- ---------
- Listen to the roar of the crowd, Head-Up is about to begin! [They sure
- are proud of that roar, aren't they? :) ]
- The objective is to kick the ball into the opposing team's net and score
- as often as possible when on offensive -- and prevent the opposing players
- from kicking the ball into YOUR goal when on defense. Just like the real
- pros!
- Each team has three players on the field and one goalie who remains in his
- goalie box. The joystick controls the player, on offense or defense, who has
- a dot over his head. The offensive man who has the ball will be the
- controllable player and will have the dot over his head. The defensive
- player who is controllable has a dot over his head and is switchable among
- the three players by pressing button 4.
-
- The Game Field
- --------------
- The "scrolling" effect of the Heads-Up playing field is specially designed
- to create a feeling of real soccer play. You'll never see the entire field
- at once.
- [A rough description of the playing field: You start around the Center
- Circle and the Center Line. On either side of the playing field are the
- goals for the two teams. The outer square is the Goal Area and the inner
- square is the Goalie Zone. Above the playing field are three sets of
- numbers. They are the Left Team Score, Clock, and the Right Team Score.
- Below the playing field is the Period Indicator.]
-
- The Kick-Off
- ------------
- When the teams are lined up for kick-off, the team with the center man
- furthest from the center line is the offensive team. On start-up, the team
- on the right side of the screen is always on offense. The kick-off, started
- by pressing button 4, brings the center player to the ball. He kicks it
- either to the top or bottom team-mate. When the ball is caught, the two
- remaining offensive players begin moving in a pattern and will travel down
- the field as long as the goal line is not in view.
-
- Passing & Shooting
- ------------------
- Get ready! Here comes a pass right at you! The offensive team may
- dribble, pass or shoot the ball in any direction by pointing the joystick in
- that direction. A pass will travel in the direction the joystick is pointing
- when button 4 is pressed. A pass slows in speed as it travels and will
- eventually come to a stop if it is not caught.
- To kick or shoot the ball, press button 3 in the same way as for a pass.
- Any player, offense or defense, coming in contact with the ball can take
- possession when the ball is passed or kicked. (A kick travels faster than a
- pass.)
- Use the scrolling effect of the game to your advantage when you pass or
- shoot. Remember, there will always be three players on your team. When a
- player disappears off the screen, he will reappear on the opposite side --
- directly across from the point where he left the screen -- as the field
- scrolls. When passing, aim for that position.
-
- The Defensive Player & Defensive Goalie
- ---------------------------------------
- The defensive player that is controlled by the joystick is the player with
- the dot over his head. Control can be switched from one defensive player to
- another by pressing button 4. The defensive player can charge and steal the
- ball from the offensive player by coming in contact with the ball. The
- defensive steal is not always automatic!
- The defensive goalie can be controlled with the joystick when button 3 is
- pressed. He'll move up and down in front of the goal in the same direction
- the joystick is pushed.
-
- The Throw-In & Out-of-Bounds Shots
- ----------------------------------
- When the ball travels out-of-bounds on the sideline, the team touching the
- ball last loses possession of the ball and the other team will throw the ball
- in. When the ball travels out along the end line and the defense touched it
- last, the offense will have a corner kick. If the offense touched the ball
- last, the goalie will kick the ball in.
- For the throw-in, a player automatically runs to the boundary line and
- throws the ball into the field to a selected team-mate by pressing button 4.
-
- Watch the Clock!
- ----------------
- The game consists of two consecutive three-minute halves. (Halves are
- indicated at the bottom center of the screen.) The clock, located at the top
- center of the screen, only stops when a team scores. If the score happens to
- be tied at the end of the two halves, be prepared for a Sudden Death
- overtime! Once in Sudden Death, the game will continue at three minutes per
- period until a team scores and wins the game.
-
- Scoring
- -------
- Just like in real soccer, a team earns one point each time it kicks a ball
- into the goal. When the game ends, the final score is tallied and shown.
-
-
- z_morganrw@ccsvax.sfasu.edu
-